Staff Mastery: Consider putting at least 1 point in this, especially if playing with friends. The more crit you have the more you refresh shocked/burning/chilled effects, making this skill less necessary. ![]() Remember, that if it doesn’t seem enough at low levels, it will be at higher levels when your critical strike chance is higher. I think I’d put in about 5 points to 10 points. (6-15 skill points)Įlemental Attunement: While useful as it enables your passive Fire/Lightning/Ice Brands to proc, 15 more seconds is just overkill. Definitely max it out if you are going Ice, but even if you aren’t why not get this skill considering you should be killing very quickly. It doesn’t matter how you kill the enemy, it just works. It gives you a chance upon killing enemies to freeze nearby enemies. (as many skill points to stay in almost constant charged state)įrozen Fate: Level this up anywhere from 6-15. Definitely get it, but I wouldn’t dump 15 into this unless I had no better alternatives. It’d be wasteful in my opinion as you can probably maintain full charge with less skill points. (15 skill points)Ĭharge Mastery: Do NOT max this skill. This passive makes it so that enemies that hit you have a chance of getting teleported backwards while taking some damage. ![]() As an elementalist you should not be getting hit much, but when you do, you want your enemies as far from you as possible. ![]() Just pick the one that matches the element of your choice. Once your Crit chance is up these provide free bonus damage basically. Fire/Lightning/Ice Brand: These are just too obviously good not to mention.
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